Two screens of the Tilda app prototype: ‘Deine innere Kritikerin kennenlernen’ with a microphone button, and the question ‘Wann meldet sich Deine innere Kritikerin?’ with answer options.

Case study

Tilda: an app to prevent depression in women over 40.

View prototype

The Product

Tilda offers a set of online mental health support programmes specifically tailored for women over 40. It aims to empower them to cultivate inner satisfaction and develop strategies to effectively manage light to mild depression symptoms in their daily lives and prevent severe depression.

The Tilda web course on a phone: ‘Der Glückskurs, Dein Weg zu innerer Zufriedenheit’, 4 group sessions and 16 exercises, with buttons to start a trial week or unlock the whole course.

Project Context

The company, initially an early-stage startup incubated by BCG Ventures in collaboration with a major German media group, introduced its first product—a web-based course employing cognitive behavioral techniques (CBT) to aid women over 40 in improve their mental well-being.

Additionally, another product targeting women experiencing depression was in development, aimed at becoming a DiGA course.

Goal

The product team believed that a mobile app would improve retention as well as the overall user experience. To test the idea, we ran a 4-day design sprint.

This case study tells the story of this design sprint workshop and its outcomes

Design Sprint

We decided to test the idea of a mobile app during a 4-day Design Sprint workshop. We followed the same structure as below, the only difference being, that we didn’t get to test the prototypes for a reason that is mentioned at the end of this case study.

Hand-drawn design sprint week: Monday Map, Tuesday Sketch, Wednesday Decide, Thursday Prototype, Friday Test.
Structure of a design sprint workshop from the book Design Sprint by Jake Knapp

1. Discovery

We collected qualitative and quantitative feedback beforehand, based on:

  • User interviews
  • User feedback module that appears after each exercise in the web-app (database)
  • Usage data (Mixpanel and Hotjar)
  • User metrics (Mixpanel)
  • Experts interviews (Interviews with our experts at Tilda)

User Pain Points

The most common problems based on the feedback we collected about the web-app were the following ones:

  • Users forgot to use the program regularly despite regular reminders sent by email
  • Users have to log in every time and forget their password
  • Users find it hard to apply the concepts learnt in the course and exercises to their daily routine
  • The content doesn’t always match the users’ personal life story, which upsets them.

Business Problems

The most important business problems were the following ones:

  • Low customer retention
  • High competition
  • Low flexibility within the program

2. Definition

How Might We Questions

After presenting the user problems and business problems we reframed them into how might we questions :

  • How might we create a habit for mental well-being?
  • How might we personalise the experience to support habit creation / increase product retention?
  • How might we enable non-linearity / increase flexibility to support habit creation?
Coloured post-its stuck on a dark board under the heading ‘QUESTIONS’.
Post-its used during our design sprint to frame our how might we questions

3. Ideation

Idea sketching

Each participant sketched a user flow according to the agreed upon 'How Might We' questions, and then we voted for the best ideas

Paper sketches of user flows taped to a window, with a handwritten note: ‘isn’t there a risk of distract if they can play and navigate’. User-flow sketches and post-its pinned to a dark board.
Different user flows created by the participants

4. Wireframes / lo-fi Prototype

Based on various ideas and discussions sparked during the ideation workshop, we created wireframes for the envisioned new app. The idea was to reduce options offered to the user to reduce the risk of choice paralysis.

Three onboarding wireframes: ‘Was hast Du schon für Dein Wohlbefinden getan?’, ‘Welche Symptome hast Du aktuell regelmäßig?’ and ‘Wie alt bist Du?’, each with answer options and a Weiter or Überspringen button.
Lo-fi prototype with personalisation during onboarding
Three wireframes: a personalised home ‘Guten Morgen, Martina!’ with a 4-minute exercise card, the exercise ‘Selbstwert für Einsteiger’ with what you need and a Starten button, and a subtitled video introduction from mentor Iris.
Lo-fi prototype: personalised content showed

5. Metrics

To measure success, we decided to base ourselves on the following metrics:

Primary Goals

  • Increase customer retention (compared to the web app)
  • Reduce drop-off rate
  • Increase NPS (net promoter score)
  • Increase number of completed activities

Secondary metrics

  • Reduce symptoms (measured with the help of a PHQ9 Questionnaire)
  • Increase user engagement and time of use

Outcomes

The project was suddenly terminated due to the investors' decision to discontinue with Tilda.

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