Case study

Tilda: an app to prevent depression in women over 40.


View prototype

Screens of the new Tilda App
Tilda web app, screen of the mindfulness course

The Product

Tilda offers a set of online mental health support programmes specifically tailored for women over 40. It aims to empower them to cultivate inner satisfaction and develop strategies to effectively manage light to mild depression symptoms in their daily lives and prevent severe depression.

Project Context

The company, initially an early-stage startup incubated by BCG Ventures in collaboration with a major German media group, introduced its first product—a web-based course employing cognitive behavioral techniques (CBT) to aid women over 40 in improve their mental well-being.

 

Additionally, another product targeting women experiencing depression was in development, aimed at becoming a DiGA course.

Goal

The product team believed that a mobile app would improve retention as well as the overall user experience. To test the idea, we ran a 4-day design sprint.

This case study tells the story of this design sprint workshop and its outcomes

Roles and responsibilities

4 people were involved in this project:

I led the product design and user experience on this project.

Design Sprint

We decided to test the idea of a mobile app during a 4-day Design Sprint workshop.
We followed the same structure as below, the only difference being, that we didn’t get to test the prototypes for a reason that is mentioned at the end of this case study.

timeline of a typical design sprint from Monday to Friday
Structure of a design sprint workshop from the book Design Sprint by Jake Knapp

1. Discovery

We collected qualitative and quantitative feedback beforehand, based on:

User Pain Points

The most common problems based on the feedback we collected about the web-app were the following ones:

Business Problems

The most important business problems were the following ones:

2. Definition

How Might We Questions

After presenting the user problems and business problems we reframed them into how might we questions :

Black board full of post its and questions
Post-its used during our design sprint to frame our how might we questions

3. Ideation

Idea sketching

Each participant sketched a user flow according to the agreed upon ‘How Might We’ questions, and then we voted for the best ideas

Post-its of ideas for the Tilda Design sprint

Tilda Design sprint ideas post-its
Different user flows created by the participants

4. Wireframes / lo-fi Prototype

Based on various ideas and discussions sparked during the ideation workshop, we created wireframes for the envisioned new app.
The idea was to reduce options offered to the user to reduce the risk of choice paralysis.

Lo-fi prototype with personalisation questions
Lo-fil prototype with personalisation during onboarding
Lo-fil prototype : personalised content to reduce mental overload
Lo-fi prototype: personalised content showed

5. Metrics

To measure success, we decided to base ourselves on the following metrics:

Primary Goals

Secondary metrics

Outcomes

The project was suddenly terminated due to the investors’ decision to discontinue with Tilda.

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